Monster
Monsters work the same as infantry models with the following wound table instead.
| Base Size | Wounds |
|---|---|
| 40mm | 2 |
| 50mm | 3 |
| 60mm | 3 |
| 80mm | 4 |
| 100mm | 4 |
| 120mm | 5 |
| 130mm | 5 |
Terror
All monsters automatically gain the terror special rule.
Monster Combat
Monsters increase the result of the duel roll by 1 for every 6 rolled past the first. This can allow for the result to be pushed past a 6. So the result of a 6,6,5,4 would have the final result of 7.
Monsterous Actions
Whenever a monster wins a duel roll, they can do one of the following actions instead of striking as normal.
| Monsterous Action | Effect |
|---|---|
| Throw | Choose an enemy you’re engaged with to throw with Strength less than the monster. The throw distance is equal to double the difference. The monster must make an Sagacity check. If passed pick a model in line of sight and in the thrown distance. If failed your opponent choose an enemy model to be the target instead in thrown distance. Place the thrown model adjacent to the target, both drop prone and take a hit from the monster. |
| Barge | You move all enemies you beat a yard for every point the Monster’s strength is greater than that model’s strength. The monster than can make a move up to their Initiative value. |
| Rend | All hits deal an additional damage. |
Monster Morale
Monster units use their wounds when checking to see if they need to test morale in the shooting phase. They make morale checks as normal in the combat phase.