Monster

Monsters work the same as infantry models, but can fire every weapon they’re equipped with, have a different amount of wounds, cause terror, and can perform monsters actions.

Base SizeWounds
40mm2
50mm3
60mm3
80mm4
100mm4
120mm5
130mm5

Terror

Before a non-monster model attempt to charge a monster, they must pass a Terror check by rolling 2D6, getting a result equal to or lower than their Grit value. If failed, the model doesn’t get to move this turn as their frozen with fear. If passed they charge the monster.

Monster Actions

Whenever a monster wins a duel roll, they can do one of the following actions instead of striking as normal.

Monster ActionEffect
ThrowChoose an enemy you’re engaged with to throw with Strength less than the monster. Roll a D3 and add the difference in Strength between the monster and thrown model to determine the thrown distance. The monster must make an Sagacity check. If passed pick a model in line of sight and in the thrown distance. Place the thrown model adjacent to the target, both drop prone and take a hit from the monster.
BargeYou move all of the losing models up to half the movement. Then the monster moves half its move and can charge an enemy with this move to force another duel.
RendAll hits deal two damage, strike only a single target.