Cavalry
Cavalry models are comprised of the mount and the rider. Thus, you must have a model ready for both the model when it’s mounted and when it’s unmounted. When trying to shoot a cavalry model, use the mount’s Initiative to hit. Mounts have the following Characteristics.
| Characteristics | Abv. | Description |
|---|---|---|
| Rider | Rider | Which profile is riding the model. |
| Base Size | Base | how big of a base the mount is on. |
| Initiative | I | The model’s movement allocation. |
| Toughness | T | How hard it is to wound the mount. |
Wounds
A mount can take a number of wounds before becoming inoperable based on its base size. If the model is on an oval base, then average the short and long sides and use the closest value.
| Base Size | Wounds |
|---|---|
| 40mm | 1 |
| 50mm | 1 |
| 60mm | 2 |
| 70mm | 2 |
| 80mm | 3 |
| 90mm | 3 |
| 100mm | 4 |
| 110mm | 4 |
| 120mm | 5 |
Dismounting
If the mount is slain then replace is cavalry model with its rider prone. Cavalry models additionally are dismounted when knocked prone.
Taking Hits
Whenever a cavalry model is shot, roll a D6. On a result of 1-3, the shot hits the mount. On a 4-6 it hits the rider instead. If they take any hits in melee, the attacker chooses whether to hit the rider or the mount.
Shooting
When it comes to cavalry models, riders always use their Weapon Skill when firing any weapons the mount is equipped with.
Charge Bonus
If a cavalry models wins a duel roll in the turn in which they charged, all enemies they beat with wounds equal to or less than the mount’s wounds drop prone before making saving throws.
Transporting Cavalry
If a cavalry unit embarks into a vehicle, count both the mount and rider’s wounds for considered transport capacity.