Cavalry

Cavalry models are comprised of the mount and the rider. Thus, you must have a model ready for both the model when it’s mounted and when it’s unmounted. When trying to shoot a cavalry model, use the mount’s Initiative to hit. Mounts have the following Characteristics.

CharacteristicsAbv.Description
RiderRiderWhich profile is riding the model.
Base SizeBasehow big of a base the mount is on.
InitiativeIThe model’s movement allocation.
ToughnessTHow hard it is to wound the mount.

Wounds

A mount can take a number of wounds before becoming inoperable based on its base size. If the model is on an oval base, then average the short and long sides and use the closest value.

Base SizeWounds
40mm1
50mm1
60mm2
70mm2
80mm3
90mm3
100mm4
110mm4
120mm5

Dismounting

If the mount is slain then replace is cavalry model with its rider prone. Cavalry models additionally are dismounted when knocked prone.

Taking Hits

Whenever a cavalry model is shot, roll a D6. On a result of 1-3, the shot hits the mount. On a 4-6 it hits the rider instead. If they take any hits in melee, the attacker chooses whether to hit the rider or the mount.

Shooting

When it comes to cavalry models, riders always use their Weapon Skill when firing any weapons the mount is equipped with.

Charge Bonus

If a cavalry models wins a duel roll in the turn in which they charged, all enemies they beat with wounds equal to or less than the mount’s wounds drop prone before making saving throws.

Transporting Cavalry

If a cavalry unit embarks into a vehicle, count both the mount and rider’s wounds for considered transport capacity.