Cavalry

Cavalry models refer any riders on open top transports. This can include horses riders, beast riders, chariots, bikers, etc. Cavalry models are comprised of the mount and the rider. Thus, you must have a model ready for both the model when it’s mounted and when it’s unmounted. Mounts have the following Characteristics.

CharacteristicsAbv.Description
RiderRiderWhich profile is riding the model.
Base SizeBasehow big of a base the mount is on.
MovementMvHow far the mount can move.
ToughnessTHow hard it is to wound the mount.

Wounds

A mount can take a number of wounds before becoming inoperable based on its base size. If the model is on an oval base, then average the short and long sides and use the closest value.

Base SizeWounds
40mm1
50mm1
60mm2
70mm2
80mm3
90mm3
100mm4
110mm4
120mm5

Dismounting

If a rider is made prone, then the rider is dismounted and the mount is loss. Replace the cavalry model with the rider’s model. If a mount is reduced to no wounds remaining, then the rider must make a Initiative check. If passed, they land on their feet as they replace the cavalry model. If the fail, the go prone as they’re replaced.

Taking Hits

Whenever a cavalry model is shot, roll a D6. On a result of 1-3, the shot hits the mount. On a 4-6 it hits the rider instead. If they take any hits in melee, the attacker chooses whether to hit the rider or the mount.

Moving

Cavalry models move freely like infantry models up to their Movement characteristic.

Shooting

When it comes to cavalry models, riders always use their Weapon Skill when firing any weapons the mount is equipped with.

Charge Bonus

If a cavalry model wins a combat in the same turn they charged, then all infantry models drop prone before taking hits.

Transporting Cavalry

If a cavalry unit embarks into a vehicle, count both the mount and rider’s wounds for considered transport capacity.