Artillery
Artillery are models that sit on a base and are armed by a number of infantry models. The artillery models have the following characteristics. You should have models for both the artillery unit and it crew separate.
| Characteristics | Abv. | Description |
|---|---|---|
| Base Size | Base | The base size/diameter in millimeters. |
| Move | Mv | How far the unit can move. |
| Toughness | T | How hard the unit is to hurt. |
| Crew | - | Who arms the artillery and by how many. |
Hull Points
The number of hull points the artillery machine itself has is based on its based size. When an artillery model has no hull points remaining, it becomes inoperable and its crew is placed on the board to operate independently.
| Base Size | Wounds |
|---|---|
| 50mm | 2 |
| 60mm | 3 |
| 80mm | 4 |
| 100mm | 5 |
| 120mm | 6 |
Taking Hits
When an artillery unit is shot, roll a D6. On a 1-3 it hits the artillery’s crew. On a 4-6, it hits the artillery model itself.
Artillery Movement
Artillery pieces can be moved a number of inches based on it’s Mv value multiplied by the number of crew it has. For example, a artillery piece with Move 2 and 4 crew members can move 8 yards in the movement phase.
Artillery Shooting
Use the crew’s Ws when shooting.
Artillery Combat
When engaged, the remaining crew fights.
Artillery Morale
Use the crew of the artillery machine for morale checks as normal. The crew of an artillery will abandon it when broken or the artillery piece is reduced to 0 hull points remaining.