Aircraft
Aircraft units work the same as normal vehicles. The only difference is that they can’t ram, cannot they be charged, and have a different damage table.
Aircraft
All aircraft models have the fly special rule.
Wounding Aircrafts
Whenever an aircraft loses a hull point, not just from being wounded by an attack, roll on the table below to see how it’s affected. If an aircraft drops to 0 hull points, then they become inoperable and you go through the crashing and burning.
| 2D6 | Aircraft Damage Table |
|---|---|
| 2 | Driver Slain - the vehicle goes out of control and will drive strait until the vehicle hits another vehicle or terrain. |
| 3 | Embarked Slain - Set the transport value of the vehicle to “-”. All models embarked are slain. If already “-” then the vehicle explodes. |
| 4 | Weapon Hit - A random weapon in shooter has line of sight to is loss. |
| 5 | Flesh Wound - No Further Affect |
| 6 | Wing Hit - half the aircraft’s movement, rounded down. If this forces it to become 0, then go through the crashing and burning. |
| 7 | Crew Shock - reduce the Ws of all gunners by 1 until their next shot resolves. This doesn’t stack. |
| 8 | Wing Hit - half the aircraft’s movement, rounded down. If this forces it to become 0, then go through the crashing and burning. |
| 9 | Flesh Wound - No Further Affect |
| 10 | Weapon Hit - A random weapon in shooter has line of sight to is loss. |
| 11 | Embarked Slain - Set the transport value of the vehicle to “-”. All models embarked are slain. If already “-” then the vehicle explodes. |
| 12 | Engine Kill - The vehicle explodes! |
Crash and Burn
Go through the following Steps
- Roll a D6, if you roll a 6 the aircraft immediately explodes.
- Roll a D6, on a 4+ the vehicle moves forward in a strait line up to half it’s starting movement value rounded down.
- The aircraft drops out of the sky, all models underneath it are under the Timber! effect described on the Walker section.
- Roll a D6, on a 4+ the vehicle skids forward in a strait line up to half it’s starting movement value rounded down. All in the path are all rammed as described on the vehicle section.
- roll a D6, on a 6 the aircraft immediately explodes.
Kamikaze
Before moving an aircraft you can have its pilot make a Grit check and a Sagacity check. If they pass the Grit check and fail the Sagacity check, then go through the Crash and Burn Steps, but you choose the results of any dice rolled.