Aircraft

Aircraft units work the same as normal vehicles. The only difference is that they can’t ram, cannot they be charged, and have a different damage table.

Aircraft

All aircraft models have the fly special rule.

Wounding Aircrafts

Whenever an aircraft loses a hull point, not just from being wounded by an attack, roll on the table below to see how it’s affected. If an aircraft drops to 0 hull points, then they become inoperable and you go through the crashing and burning.

2D6Aircraft Damage Table
2Driver Slain - the vehicle goes out of control and will drive strait until the vehicle hits another vehicle or terrain.
3Embarked Slain - Set the transport value of the vehicle to “-”. All models embarked are slain. If already “-” then the vehicle explodes.
4Weapon Hit - A random weapon in shooter has line of sight to is loss.
5Flesh Wound - No Further Affect
6Wing Hit - half the aircraft’s movement, rounded down. If this forces it to become 0, then go through the crashing and burning.
7Crew Shock - reduce the Ws of all gunners by 1 until their next shot resolves. This doesn’t stack.
8Wing Hit - half the aircraft’s movement, rounded down. If this forces it to become 0, then go through the crashing and burning.
9Flesh Wound - No Further Affect
10Weapon Hit - A random weapon in shooter has line of sight to is loss.
11Embarked Slain - Set the transport value of the vehicle to “-”. All models embarked are slain. If already “-” then the vehicle explodes.
12Engine Kill - The vehicle explodes!

Crash and Burn

Go through the following Steps

  1. Roll a D6, if you roll a 6 the aircraft immediately explodes.
  2. Roll a D6, on a 4+ the vehicle moves forward in a strait line up to half it’s starting movement value rounded down.
  3. The aircraft drops out of the sky, all models underneath it are under the Timber! effect described on the Walker section.
  4. Roll a D6, on a 4+ the vehicle skids forward in a strait line up to half it’s starting movement value rounded down. All in the path are all rammed as described on the vehicle section.
  5. roll a D6, on a 6 the aircraft immediately explodes.

Kamikaze

Before moving an aircraft you can have its pilot make a Grit check and a Sagacity check. If they pass the Grit check and fail the Sagacity check, then go through the Crash and Burn Steps, but you choose the results of any dice rolled.