Mission Generation

To set up a game of Flesh Wound! Battles between two armies, decide on how many points each army will have to build their forces, and then go through the following steps.

  1. Determine Battle Size
  2. Set Up Terrain
  3. Determine Mission Objectives
  4. Roll for Mission Conditions

1. Determine Battle Size

Compare how many points that were decided on to the table below to determine the size of the battlefield.

PointsBattlefield Size (28/32mm)Battlefield Size (8/9mm)
500-1,000pts4’ x 4'2’ x 4'
1,000pts-1,500pts4’ x 6'3’ x 4'
1,500pts-2,000pts6’ x 6'4’ x 4'
2,000pts-2,500pts6’ x 8'4’ x 6'
2,500pts-3,000pts6’ x 10'5’ x 6'
3,000pts+6’ x 12'6’ x 6'

2. Set Up Terrain

Fill up the table with terrain. Have fun with this step and try to make things interesting and fair! Before going further it’s best to talk with your opponent about which pieces of terrain grant cover (4+ to be shot) or fortification (5+ to be shot).

3. Determine Mission

Compare the Modus of each army on the table below to figure out which mission to play. If you and your opponent have already played against each other, then the player that lost last battle chooses an mission to play that you haven’t played yet and is adjacent to the last missions played.

Shock AssaultPurgationTac OpsGuardianSiege Force
Shock AssaultMission 1Mission 2Mission 3Mission 4Mission 5
PurgationMission 2Mission 6Mission 7Mission 8Mission 9
Tac OpsMission 3Mission 7Mission 10Mission 11Mission 12
GuardianMission 4Mission 8Mission 11Mission 13Mission 14
Siege ForceMission 5Mission 9Mission 12Mission 14Mission 15

Each mission describes Deployments, End Conditions, and Primary Objectives. The army that you bring will give you two secondary objectives. Generally, every time you score a primary objective, it grants you 5VP. While secondaries only grant 2VP each time.

4. Mission Conditions

Roll on the table below to see if there are any complications in the mission.

2D6Result
2-4Night Time Fighting
5-9Clear Skies
10-12Waste Land

Ending the Mission

At the end of each battle round see if one or more armies have taken 50% or more unit casualties. If this is so, roll a D6 on the table below. Casualties include units that have wholly been destroyed/slain, have fled the battlefield, under battle shock, or are broken.

Greatest Casualty Army PercentD6 Result Ends Mission On
50%+1-2
75%+3-4
100%1-6

Objective Control

Many mission require models to control different objectives. Objectives often are building or pieces of terrain, but can also other things as the mission describes. To determine who controls an objective, each player counts up how many control points they have inside the terrain or declared control zone. Each model can contribute a number of control points based on how they deployed in the game.

Deployment MethodControl Points
Scout/Infiltrate1
Deep Strike2
Standard Deployment3
Reserves4

For example: player A has 8 models inside an objective building, while player B has 14. Player A’s models deployed as the mission described, while player B’s models deployed by using the Scout special rule. | Player A would have 24 control points and player B would have 14.