Principles
Scale
This game’s ranges are listed in yards. The real life value of these is listed as follows on the table below.
| Scale | Yard is… |
|---|---|
| 28/32mm | 1 inch |
Skill Checks
Sometimes Characteristics will be tested. To do so, roll a D6 and compare the result to the table below against the characteristic’s value to see if it passed.
| Value | Pass On… |
|---|---|
| 0 | 7+ |
| 1 | 6+ |
| 2 | 5+ |
| 3 | 4+ |
| 4 | 3+ |
| 5 | 2+ |
| 6 | 2+/6+ |
| 7 | 2+/5+ |
| 8 | 2+/4+ |
| 9 | 2+/3+ |
| 10 | 2+/2+ |
| 11+ | 1+ |
If the entry has a “/”, like 2+/5+, then make a normal check using the first value. Then for all the failures you can reattempt the check using the second value. For the example above, it means pass on 2+ then on 5+ if failed the first attempt. Skill checks of 0 automatically fail, and skill checks of 11 or more automatically pass.
Modifiers
Sometimes you will get a modifier to your check, like +1 or -1. These modifiers change you characteristic’s value for that test. For example if you have a value of 5 and get +1 to the test, you’d pass on a 2+/6+.
Prone vs Dead Models
Through out playing Flesh Wound! Battles, models can become either prone or dead. In both cases models are tipped over and laid sideways on the table. Prone models are laid face down, while dead models are laid face up.