Equipment

Ranged Weapons and Firearms

Ordo Questoris are listed below broken up into types

Auto Weapons

CostNameTypeSDRules
5ptsAuto Cannoncannon 162
2ptsHeavy Auto Gunheavy 161
15ptsAssault Cannoncannon 661
13ptsPredator Cannonsmall blast 172
36ptsPunisher Rotary Cannoncannon 662Pinning 2
6ptsTwin Icarus Gunheavy 261Icarus

Beam Weapons

CostNameTypeSDRules
36ptsTwin Conversion Beam CannonBeam 1/4093

Bolt Weapons

CostNameTypeSDRules
40ptsTwin Cerastus Rotary Bolt CannonCannon 1071Explosive 3, Pinning 5+
12ptsTwin Heavy Bolterheavy 252Explosive 3

Flamers

CostNameTypeSDRules
9ptsHeavy Flamertemplate 251Flame 6+
12ptsHeavy Photonic Incineratortemplate 162Flame 5+
24ptsFlamestorm Cannontemplate 262Flame 5+

Laser Weapons

CostNameTypeSDRules
64ptsTwin Mega Las CannonCannon 2114Pinning 1
3ptsHeavy Laserheavy 191

Melta Weapons

CostNameTypeSDRules
24ptsMulti Meltabeam 2/993
33ptsMelta Cannonbeam 2/1294
36ptsHeavy Melta Cannonbeam 2/2494

Missile Weapons

CostNameTypeSDRules
5ptsCyclone Missile LauncherMunition
FragLarge Blast 131
Krakheavy 281
FlakHeavy 271Icarus
15ptsArcus Missile LauncherMunitions
Arcus Warheadscannon 292Explosive 2
Skyspear Warheadscannon 292Icarus
Pyrax WarheadsLarge Blast 151
Neurtron-flux WarheadsCannon 261Pinning 4+
12ptsFrag BombardHuge Blast 131Ordnance

Plasma Weapons

Before firing a plasma weapon you can choose to overlaod the weapon. If doing so the weapon gets +1D but gains Hazardous 1

CostNameTypeSDRules
28ptsPlasma Destroyerlarge blast 271

Vulkite Weapons

If you target to shoot the same unit you shot the previous round with these weapons, double the number of shots it normally makes.

CostNameTypeSDRules
6ptsVulkite Culverinheavy 251

Questoris Combat Weapons

CostWeapon
3ptsChain Sword
5ptsPower/Lightning Claw
4ptsPower Fist
6ptsPower Whip
4ptsPower Lance

Questoris Equipment

CostEquipmentEffect
+XIon Shield XGrants +X to bearer’s Toughness. If a vehicle, only applies to one side. Can change the side in the intiative phase.
Cerastus ShieldShooting attacks considers the bearer in one level of terrain better then what the bearer is in. Bearer can double the number of dice they roll in the duel roll but can’t make strikes if they win the dual if they do so.