Equipment
Ranged Weapons and Firearms
Ordo Questoris are listed below broken up into types
Auto Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| 5pts | Auto Cannon | cannon 1 | 6 | 2 | |
| 2pts | Heavy Auto Gun | heavy 1 | 6 | 1 | |
| 15pts | Assault Cannon | cannon 6 | 6 | 1 | |
| 13pts | Predator Cannon | small blast 1 | 7 | 2 | |
| 36pts | Punisher Rotary Cannon | cannon 6 | 6 | 2 | Pinning 2 |
| 6pts | Twin Icarus Gun | heavy 2 | 6 | 1 | Icarus |
Beam Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| 36pts | Twin Conversion Beam Cannon | Beam 1/40 | 9 | 3 | |
Bolt Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| 40pts | Twin Cerastus Rotary Bolt Cannon | Cannon 10 | 7 | 1 | Explosive 3, Pinning 5+ |
| 12pts | Twin Heavy Bolter | heavy 2 | 5 | 2 | Explosive 3 |
Flamers
| Cost | Name | Type | S | D | Rules |
|---|
| 9pts | Heavy Flamer | template 2 | 5 | 1 | Flame 6+ |
| 12pts | Heavy Photonic Incinerator | template 1 | 6 | 2 | Flame 5+ |
| 24pts | Flamestorm Cannon | template 2 | 6 | 2 | Flame 5+ |
Laser Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| 64pts | Twin Mega Las Cannon | Cannon 2 | 11 | 4 | Pinning 1 |
| 3pts | Heavy Laser | heavy 1 | 9 | 1 | |
Melta Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| 24pts | Multi Melta | beam 2/9 | 9 | 3 | |
| 33pts | Melta Cannon | beam 2/12 | 9 | 4 | |
| 36pts | Heavy Melta Cannon | beam 2/24 | 9 | 4 | |
Missile Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| 5pts | Cyclone Missile Launcher | Munition | | | |
| Frag | Large Blast 1 | 3 | 1 | |
| Krak | heavy 2 | 8 | 1 | |
| Flak | Heavy 2 | 7 | 1 | Icarus |
| 15pts | Arcus Missile Launcher | Munitions | | | |
| Arcus Warheads | cannon 2 | 9 | 2 | Explosive 2 |
| Skyspear Warheads | cannon 2 | 9 | 2 | Icarus |
| Pyrax Warheads | Large Blast 1 | 5 | 1 | |
| Neurtron-flux Warheads | Cannon 2 | 6 | 1 | Pinning 4+ |
| 12pts | Frag Bombard | Huge Blast 1 | 3 | 1 | Ordnance |
Plasma Weapons
Before firing a plasma weapon you can choose to overlaod the weapon.
If doing so the weapon gets +1D but gains Hazardous 1
| Cost | Name | Type | S | D | Rules |
|---|
| 28pts | Plasma Destroyer | large blast 2 | 7 | 1 | |
Vulkite Weapons
If you target to shoot the same unit you shot the previous round with these weapons, double the number of shots it normally makes.
| Cost | Name | Type | S | D | Rules |
|---|
| 6pts | Vulkite Culverin | heavy 2 | 5 | 1 | |
Questoris Combat Weapons
| Cost | Weapon |
|---|
| 3pts | Chain Sword |
| 5pts | Power/Lightning Claw |
| 4pts | Power Fist |
| 6pts | Power Whip |
| 4pts | Power Lance |
Questoris Equipment
| Cost | Equipment | Effect |
|---|
| +X | Ion Shield X | Grants +X to bearer’s Toughness. If a vehicle, only applies to one side. Can change the side in the intiative phase. |
| Cerastus Shield | Shooting attacks considers the bearer in one level of terrain better then what the bearer is in. Bearer can double the number of dice they roll in the duel roll but can’t make strikes if they win the dual if they do so. |