Ordo Questoris

The Ordo Questoris is a coalition of knightly houses, mercenaries, and renegades. The only thing unifying them, are their war suites.

Keepers of the Order

All Ordo Questoris units use both their remaining Armor Points and Hull Points for contesting objectives. Additionally, double the amount of objective control your units contribute. Finally, all Ordo Questoris units can perform monsterous actions in melee combats that they win.

Questoris Vows

Each Ordo Questoris unit may take on of the vows below, gaining it’s associated special rules or effects. The modus operandi for Ordo Questoris armies is based on whatever vow is taken by the greatest number of units. If multiple vows are tied for being taken the most, then you pick the tie breaker.

VowEffectModus
ValorThis units gains +1 attack in combat against walkers, monsters, and leaders.Shock Assault
DominionIf this is a line recon unit, gain deep strike. Otherwise gain +2 Movement.Tac Ops
BelligerenceThis unit is always considered to have all their armor points and hull points when contesting objectives.Guardian

Secondary

Your army’s modus operandi grants the following secondary.

ModusSecondary
Shock AssaultGain 2VP when an enemy leader or walker is slain.
Tac OpsGain 2VP at the end of every round in which you have a unit without any battle shock wholly within every quadrant of the battlefield.
GuardianEvery building in your deployment zone must be guarded. Gain 2VP at the end of every round if you have control of these objectives.

Subfactions

In addition to these rules, you must decide what path your armies walks. These paths grant additional rules, effects, secondaries, and upgrades.