Ordo Questoris
The Ordo Questoris is a coalition of knightly houses, mercenaries, and renegades. The only thing unifying them, are their war suites.
Keepers of the Order
All Ordo Questoris units use both their remaining Armor Points and Hull Points for contesting objectives. Additionally, double the amount of objective control your units contribute. Finally, all Ordo Questoris units can perform monsterous actions in melee combats that they win.
Questoris Vows
Each Ordo Questoris unit may take on of the vows below, gaining it’s associated special rules or effects. The modus operandi for Ordo Questoris armies is based on whatever vow is taken by the greatest number of units. If multiple vows are tied for being taken the most, then you pick the tie breaker.
| Vow | Effect | Modus |
|---|---|---|
| Valor | This units gains +1 attack in combat against walkers, monsters, and leaders. | Shock Assault |
| Dominion | If this is a line recon unit, gain deep strike. Otherwise gain +2 Movement. | Tac Ops |
| Belligerence | This unit is always considered to have all their armor points and hull points when contesting objectives. | Guardian |
Secondary
Your army’s modus operandi grants the following secondary.
| Modus | Secondary |
|---|---|
| Shock Assault | Gain 2VP when an enemy leader or walker is slain. |
| Tac Ops | Gain 2VP at the end of every round in which you have a unit without any battle shock wholly within every quadrant of the battlefield. |
| Guardian | Every building in your deployment zone must be guarded. Gain 2VP at the end of every round if you have control of these objectives. |
Subfactions
In addition to these rules, you must decide what path your armies walks. These paths grant additional rules, effects, secondaries, and upgrades.