Equipment

cost range mod 1,2,3,4. ((rng + S + rules) x rof x D )/ 4 template rof 3 blast small 2, large 3, huge 4 and rng 3 4 5 respect

Legion PistolsLegion Special WeaponsLegion Heavy WeaponsLegion Cannon Weapons
Plasma PistolFlamerHeavy BolterBolt Cannon
Hand FlamerPlasma GunHeavy FlamerMelta Cannon
Vokite SerpentaMelta GunHeavy AutogunTwin Autocannon
Inferno PistolVolkite ChargerShoulder Heavy LaserPlasma Bombard
Disentigrator pistolVolkite CaliverMulti-MeltaConversion Beam Cannon
Rotar CannonPlasma CannonTwin Lascannon
DisentigratorVulkite CulverinAssault Cannon
Missile Launcher

Ranged Weapons and Firearms

Legio Astartese are listed below broken up into types

Auto Weapons

CostNameTypeSDRules
2ptsAstartese Shotguntemplate 121
2ptsHeavy Auto Gunheavy 161
4ptsTwin Heavy Autogunheavy 261
5ptsAuto Cannoncannon 162
10ptsTwin Autocannoncannon 262
26ptsQuad Auto Artilleryartillery 462Icarus
13ptsPredator Cannonsmall blast 172
13ptsDemolisher Cannonartillery 1103Ordnance, Pinning 6+
36ptsPunisher Rotary Cannoncannon 662Pinning 5+
8ptsRotar Cannonheavy 611Pinning 6+
8ptsKratos Battle CannonMunitions
HE Roundlarge blast 171
AP Roundcannon 192Pining 4+
15ptsAssault Cannoncannon 661
57ptsSiege Cannonhuge blast 1103Ordnance, Pinning 5+
36ptsFellblade CannonMunition
HE Shellhuge blast 182Ordnance, Pinning 4+
AP Shellartillery 1113Ordnance, Explosive 5
13ptsTwin Icarus Cannoncannon 272Icarus

Beam Weapons

CostNameTypeSDRules
9ptsInversion BeamerBeam 1/1692
15ptsBeam CannonBeam 1/2493
18ptsConversion Beam CannonBeam 1/4093

Bolt Weapons

CostNameTypeSDRules
2ptsBolterrifle 141Explosive 1
4ptsCombi Bolterrifle 241Explosive 1
1ptsBolt Pistolpistol 141Explosive 1
3ptsStorm Bolterpistol 241Explosive 1
6ptsHeavy Bolterheavy 152Explosive 3
3ptsKraken Bolterheavy 151Explosive 2
3ptsNemisis Bolterrifle 141Sniper, Explosive 2, Pinning 5+
28ptsBolter Quad Cannoncannon 452Explosive 3, Pinning 5+
15ptsBolt Cannoncannon 272Explosive 3, Pinning 6+

Desintegrators

CostNameTypeSDRules
3ptsDesintegratorrifle 162Hazardous 1
3ptsDesingtegrator Pistolpistol 162Hazardous 1
3ptsHeavy Desintegratorheavy 172Hazardous 2
7ptsTwin Heavy Desintegratorheavy 272Hazardous 2
10ptsDesintegrator Cannoncannon 293Hazardous 3

Flamers

CostNameTypeSDRules
4ptsFlamertemplate 141Flame 6+
2ptsHand Flamertemplate 121Flame 6+
9ptsHeavy Flamertemplate 251Flame 6+
6ptsPhotonic Incineratortemplate 161Flame 5+
24ptsFlamestorm Cannontemplate 262Flame 5+

Grav Weapons

Grav weapons deal damage based on the target unit type.

unitdamage
infantry, monster1
cavalry, artillery2
walker, vehicle, aircraft3
CostNameTypeSDRules
10ptsGrav Gunsmall blast 16X
20ptsGraviton Cannonsmall blast 18X
23ptsGraviton Pulverizerlarge blast 18X

Laser Weapons

CostNameTypeSDRules
3ptsShoulder Heavy Laserheavy 191
7ptsLas Cannoncannon 192
13ptsTwin Las Cannoncannon 292
26ptsLas Quad Cannoncannon 492
11ptsNeutron Blastercannon 193Pinning 6+
11ptsNeutron Beam Laserbeam 1/18102
42ptsMagna Laser Destroyercannon 4103Pinning 6+
34ptsNeutron Laser Batteryartillery 3103
34ptsFlachion Lascannonartillery 2114Pinning 6+
24ptsLaser Destroyer Cannonartillery 1116

Melta Weapons

CostNameTypeSDRules
11ptsMelta Gunbeam 1/1293
10ptsInferno Pistolbeam 1/693
24ptsMulti Meltabeam 2/1893
33ptsMelta Cannonbeam 2/2494
54ptsMelta Arraybeam 3/24104

Missile Weapons

CostNameTypeSDRules
3ptsMissile LauncherMunition
Fragsmall blast 131
Krakheavy 181
Flakheavy 171Icarus
2ptsHunter Killer Missilecannon 183Single Shot
36ptsRotary Missile Launcherheavy 692
4ptsVengeance Launcherheavy 1061Single Shot
2ptsTempest Rocketheavy 163Single Shot
5ptsCyclone Missile LauncherMunition
FragLarge Blast 131
Krakheavy 281
FlakHeavy 271Icarus
5ptsScorpius Missile LauncherSmall Blast 271
15ptsArcus Missile LauncherMunitions
Arcus Warheadscannon 292Explosive 2
Skyspear Warheadscannon 292Icarus
Pyrax Warheadslarge blast 151
Neurtron-flux Warheadscannon 261Pinning 5+
2ptsTarantula Frag Missilelarge blast 151Ordnance, Single Shot
8ptsTarantula Krak Missilecannon 182Ordnance, Icarus

Plasma Weapons

Before firing a plasma weapon you can choose to overlaod the weapon. If doing so the weapon gets +1D but gains Hazardous 1

CostNameTypeSDRules
3ptsPlasma Gunrifle 161
7ptsTwin Plasma Gunrifle 261
2ptsPlasma Pistolpistol 161
8ptsPlasma Cannonsmall blast 161
8ptsPlasma Bombardsmall blast 161Ordnance
23ptsHeavy Plasma Bombardlarge blast 172Ordnance
28ptsPlasma Destroyerlarge blast 271
41ptsOmega Plasma Arraylarge blast 272

Particle Weapons

CostNameTypeSDRules
4ptsParticle Shreddertemplate 171Hazardous 1
9ptsHeavy Particle Shreddertemplate 172Hazardous 1

Vulkite Weapons

If you target to shoot the same unit you shot the previous round with these weapons, double the number of shots it normally makes.

CostNameTypeSDRules
3ptsVulkite Caliverrifle 151
2ptsVulkite Serpentapistol 151
6ptsVulkite Culverinheavy 251
15ptsVulkite Sakerhuge blast 151
33ptsVulkite Cardanellehuge blast 152
39ptsVulkite Carronadehuge blast 182

Legion Combat Weapons

CostWeapon
3ptsChain Sword
5ptsTwo Handed Chain Sword
3ptsChain Axe/Scythe
5ptsTwo Handed Chain Axe
1ptsChain Fist
3ptsChain Glaive
6ptsPower Sword
8ptsTwo Handed Power Sword
6ptsPower Spear
6ptsPower Axe
8ptsTwo Handed Power Axe/Scythe
6ptsPower/Thunder Hammer
8ptsTwo Handed Power/Thunder Hammer/Mawl
5ptsPower/Lightning Claw
4ptsPower Fist

Legion Equipment

CostEquipmentEffect
Camo CloakGrants the stealth rule to the bearer
Command Vox RelayGrants Commander 6+ to all other leaders on the board, or improves it by one if they already have it. Additionally makes rolling for deep strike and other reserves one point easier to get onto the board.
Augury-ScannerFriendly Ordnance weapons in a number of yards equal to the bearer’s Grit don’t need a friendly having line of sight to shoot a target.
Legion BannerAll friendlies within a number of yards equal to the bearer’s grit ignore applying the number of rounds passed as a negative modifier when making morale checks.
CroziusAll friendlies within a number of yards equal to the bearer’s grit may reroll up to one die when dueling in melee combat.
Servo ArmGrants the auto repair 6+ rule to friendlies models with hull points within 3" of the bearer. If they already have it then improve their auto repair rule by one.
NarcanthiumAt the end of the morale phase after making morale checks, allows the bearer restore up to one lost wound to all friendly models within 3".
Psykic HoodGrants an extra D6 when rolling to deny the witch. Bearer must be a psyker.
Focus/staveGrants an extra D6 when rolling to manifest psykic powers.
Jump PackGrants Fly and doubles the bearer’s movement allocation. Bearer counts as double towards transport capacity.
TeleporterGrants the bearer unit deep strike. If bearer is a leader they grant deep strike up to one other unit of the same type.
Storm/Breacher ShieldShooting attacks considers the bearer in one level of terrain better then what the bearer is in. Bearer can doubles the number of dice they roll in the duel roll but can’t make strikes if they win.
Halo Shield XGrants Invulnerable X to infantry, monsters, and cavalry. Grants Invulnerable X against shooting attacks on only one side to walkers and vehicles. The affected side can be changed in the initiative round. Grants Invulnerable X against shooting attacks for the bearer and all models in 3 yards if equipped to an artillery model.
Void Shield XNegate the first X damage this model takes every round.