Equipment
cost range mod 1,2,3,4. (rng + S + rules) x rof x D
Ranged Weapons and Firearms
Legio Custodese shooting weapons are listed below broken up into types
Auto Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| +11 | Twin Assault Cannon | cannon 12 | 6 | 1 | |
Beam Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| +7 | Inversion Beamer | Beam 1/16 | 9 | 2 | |
Bolt Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| Bolter | rifle 1 | 4 | 1 | Explosive 1 |
| Bolt Pistol | pistol 1 | 4 | 1 | Explosive 1 |
| Custodian Combi-power spear | rifle 1 | 5 | 1 | Explosive 1 |
| Custodian Combi-power sword | pistol 2 | 5 | 1 | Explosive 1 |
| +2 | Storm Bolter | pistol 2 | 4 | 1 | Explosive 1 |
| +4 | Heavy Bolter | heavy 1 | 5 | 2 | Explosive 3 |
| +4 | Twin Heavy Bolter | heavy 2 | 5 | 2 | Explosive 3 |
Desintegrators
| Cost | Name | Type | S | D | Rules |
|---|
| +2 | Desintegrator | rifle 1 | 6 | 2 | Hazardous 1 |
| Twin Desintegrator | rifle 2 | 6 | 2 | Hazardous 1 |
| +2 | Desingtegrator Pistol | pistol 1 | 6 | 2 | Hazardous 1 |
| +2 | Heavy Desintegrator | heavy 1 | 7 | 2 | Hazardous 2 |
| +6 | Desintegrator Cannon | cannon 2 | 9 | 3 | Hazardous 3 |
Flamers
| Cost | Name | Type | S | D | Rules |
|---|
| Flamer | Template 1 | 4 | 1 | Flame 6+ |
| Twin Flamer | Template 2 | 4 | 1 | Flame 6+ |
| +4 | Heavy Flamer | template 2 | 5 | 1 | Flame 6+ |
| +4 | Custodian Heavy Flamer Power Sword | template 2 | 5 | 1 | Flame 6+ |
Grav Weapons
Grav weapons deal damage based on the target unit type.
| unit | damage |
|---|
| infantry, monster | 1 |
| cavalry, artillery | 2 |
| walker, vehicle, aircraft | 3 |
| Cost | Name | Type | S | D | Rules |
|---|
| +3 | Grav Gun | small blast 1 | 6 | X | |
Laser Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| +2 | Twin Heavy Laser | heavy 2 | 9 | 1 | |
| Twin Las Cannon | Cannon 2 | 9 | 2 | |
| +4 | Custodian Las Cannon Power Spear | cannon 1 | 9 | 2 | |
Melta Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| +7 | Melta Power Spear | beam 1/6 | 9 | 3 | |
Missile Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| +2 | Custodian Missile Launcher | Munition | | | |
| Frag | small blast 4 | 3 | 1 | |
| Krak | heavy 4 | 8 | 1 | |
| Flak | heavy 4 | 7 | 1 | Icarus |
| Infernus Firebomb Cluster | Large Blast | 6 | 2 | |
Plasma Weapons
Before firing a plasma weapon you can choose to overlaod the weapon.
If doing so the weapon gets +1D but gains Hazardous 1
| Cost | Name | Type | S | D | Rules |
|---|
| +2 | Plasma Gun | rifle 1 | 6 | 1 | |
Particle Weapons
| Cost | Name | Type | S | D | Rules |
|---|
| +4 | Twin Heavy Particle Shredder | template 2 | 7 | 2 | Hazardous 1 |
Vulkite Weapons
If you target to shoot the same unit you shot the previous round with these weapons, double the number of shots it normally makes.
| Cost | Name | Type | S | D | Rules |
|---|
| +1 | Storm Vulkite Pistol | pistol 2 | 5 | 1 | |
Legion Combat Weapons
| Cost | Weapon |
|---|
| Custodian Combi Power Spear |
| Custodian Combi Power Sword |
| Relic Dagger |
| Melta Power Spear |
| Destingrator Power Spear |
| Power Lance |
| Custodian Las Cannon Power Spear |
| Custodian Heavy Flamer Power Sword |
| Two Handed Power Sword |
Legion Equipment
| Cost | Equipment | Effect |
|---|
| 2 x X x W | Halo Shield X | Grants the Invulnerable X special rule to the bearer |
| Custodian Shield | Bearer can double their attacks made in duels, but don’t inflict hits if they win the dual. Shooting attacks targeting the bearer count the bearer in one level higher of terrain than what they’re in. |
| Custodian Banner | All friendlies within a number of yards equal to the bearer’s grit ignore applying the number of rounds passed as a negative modifier when making morale checks. |
| increases wound count for points | Defractor Shield X | Grants the bearer the feel no pain X special rule against shooting attacks. |