Equipment
cost range mod 1,2,3,4. ((rng + S + rules) x rof x D )/ 4 template rof 3 blast small 2, large 3, huge 4 and rng 3 4 5 respect
| Militia Armaments | Milita Comabat Weapons | Militia Support Weapon | Militia Pistol Weapon | |
|---|---|---|---|---|
| Autoguns | Dagger | Bolter | Bolt Pistol | |
| Shotgun | Chain Sword | Flamer | Plasma Pistol | |
| Chain Axe | Grenade Launcher | Hand Flamer | ||
| Plasma Gun | ||||
| Melta Gun |
Ranged Weapons and Firearms
Legio Astartese are listed below broken up into types
Auto Weapons
| Cost | Name | Type | S | D | Rules |
|---|---|---|---|---|---|
| Autogun | rifle 1 | 1 | 1 | Pinning 6+ | |
| Autopistol | pistol 1 | 1 | 1 | Pinning 6+ | |
| Shotgun | template 1 | 1 | 1 | ||
| 2pts | Heavy Auto Gun | heavy 1 | 6 | 1 | |
| 13pts | Predator Cannon | small blast 1 | 7 | 2 | |
| 10pts | Twin Autocannon | cannon 2 | 6 | 2 | |
| 13pts | Demolisher Cannon | artillery 1 | 10 | 3 | Ordnance, Pinning 6+ |
| 5pts | Auto Cannon | cannon 1 | 6 | 2 | |
| 2pts | Ripper Gun | Heavy 1 | 3 | 1 | Pinning 6+ |
|2pts | Astartese Shotgun | template 1 | 2 | 1 | Pinning 6+ | |4pts | Twin Heavy Autogun | heavy 2 | 6 | 1 | |26pts | Quad Auto Artillery | artillery 4 | 6 | 2 | Icarus | |36pts |Punisher Rotary Cannon| cannon 6 | 6 | 2 | Pinning 5+ | |8pts | Rotar Cannon | heavy 6 | 1 | 1 | Pinning 6+ | |8pts |Kratos Battle Cannon | Munitions | | |HE Round|large blast 1| 7 | 1 | | | |AP Round|cannon 1 | 9 | 2 | Pinning 4+ | |15pts | Assault Cannon | cannon 6 | 6 | 1 | |
Beam Weapons
| Cost | Name | Type | S | D | Rules |
|---|
|9pts | Inversion Beamer | Beam 1/16| 9 | 2 | |15pts | Beam Cannon | Beam 1/24| 9 | 3 | |18pts |Conversion Beam Cannon|Beam 1/40| 9 | 3 |
Bolt Weapons
| Cost | Name | Type | S | D | Rules |
|---|---|---|---|---|---|
| 2pts | Bolter | rifle 1 | 4 | 1 | Explosive 1 |
| 6pts | Heavy Bolter | heavy 1 | 5 | 2 | Explosive 3 |
| 1pts | Bolt Pistol | pistol 1 | 4 | 1 | Explosive 1 |
|4pts | Combi Bolter | rifle 2 | 4 | 1 | Explosive 1 | |3pts | Storm Bolter | pistol 2 | 4 | 1 | Explosive 1 | |3pts | Kraken Bolter | heavy 1 | 5 | 1 | Explosive 2 | |3pts | Nemisis Bolter | rifle 1 | 4 | 1 | Sniper, Explosive 2, Pinning 5+ | |28pts | Bolter Quad Cannon | cannon 4 | 5 | 2 | Explosive 3, Pinning 5+ | |15pts | Bolt Cannon | cannon 2 | 7 | 2 | Explosive 3, Pinning 6+ |
Desintegrators
| Cost | Name | Type | S | D | Rules |
|---|
|3pts | Desintegrator | rifle 1 | 6 | 2 | Hazardous 1 | |3pts | Desingtegrator Pistol|pistol 1 | 6 | 2 | Hazardous 1 | |3pts | Heavy Desintegrator | heavy 1 | 7 | 2 | Hazardous 2 | |7pts | Twin Heavy Desintegrator| heavy 2 | 7 | 2 | Hazardous 2 | |10pts |Desintegrator Cannon | cannon 2 | 9 | 3 | Hazardous 3 |
Flamers
| Cost | Name | Type | S | D | Rules |
|---|---|---|---|---|---|
| 4pts | Flamer | template 1 | 4 | 1 | Flame 6+ |
| 2pts | Hand Flamer | template 1 | 2 | 1 | Flame 6+ |
| 9pts | Heavy Flamer | template 2 | 5 | 1 | Flame 6+ |
|6pts | Photonic Incinerator| template 1 | 6 | 1 | Flame 5+| |24pts | Flamestorm Cannon | template 2 | 6 | 2 | Flame 5+|
Grav Weapons
Grav weapons deal damage based on the target unit type.
| unit | damage |
|---|---|
| infantry, monster | 1 |
| cavalry, artillery | 2 |
| walker, vehicle, aircraft | 3 |
| Cost | Name | Type | S | D | Rules |
|---|
|10pts | Grav Gun |small blast 1| 6 | X | | |20pts | Graviton Cannon |small blast 1| 8 | X | | |23pts | Graviton Pulverizer |large blast 1| 8 | X | |
Laser Weapons
| Cost | Name | Type | S | D | Rules |
|---|---|---|---|---|---|
| 1pts | Lasgun | rifle 1 | 2 | 1 | |
| 1pts | Las Pistol | pistol 1 | 2 | 1 | |
| 3pts | Heavy Laser | heavy 1 | 9 | 1 | |
| 7pts | Las Cannon | cannon 1 | 9 | 2 | |
| 13pts | Twin Las Cannon | cannon 2 | 9 | 2 | |
| 9pts | Laser Rotary Gun | heavy 6 | 2 | 1 | Pinning 6+ |
|26pts | Las Quad Cannon | cannon 4 | 9 | 2 | |11pts | Neutron Blaster | cannon 1 | 9 | 3 | Pinning 6+ | |12pts |Neutron Beam Laser | beam 1/18| 10 | 2 | Ordnance | |48pts |Magna Laser Destroyer| cannon 4 | 10 | 3 | Ordnance, Pinning 6+ |
Melta Weapons
| Cost | Name | Type | S | D | Rules |
|---|---|---|---|---|---|
| 11pts | Melta Gun | beam 1/6 | 9 | 3 |
|10pts | Inferno Pistol | beam 1/3| 9 | 3 | |24pts | Multi Melta | beam 2/9 | 9 | 3 | |33pts | Melta Cannon | beam 2/12| 9 | 4 |
Missile Weapons
| Cost | Name | Type | S | D | Rules |
|---|---|---|---|---|---|
| 3pts | Grenade Launcher | Munition | |||
| Frag | small blast 1 | 3 | 1 | ||
| Krak | heavy 1 | 8 | 1 | ||
| 3pts | Missile Launcher | Munition | |||
| Frag | small blast 1 | 3 | 1 | ||
| Krak | heavy 1 | 8 | 1 | ||
| Flak | heavy 1 | 7 | 1 | Icarus |
|2pts | Hunter Killer Missile | cannon 1 | 8 | 3 | Single Shot | |36pts |Rotary Missile Launcher | heavy 6 | 9 | 2 | |4pts | Vengeance Launcher | heavy 10 | 6 | 1 | Single Shot | |2pts |Tempest Rocket | heavy 1 | 6 | 3 | Single Shot | |5pts |Cyclone Missile Launcher| Munition | | | Frag | Large Blast 1 | 3 | 1 | | | Krak | heavy 2 | 8 | 1 | | | Flak | Heavy 2 | 7 | 1 | Icarus | |5pts |Scorpius Missile Launcher| Small Blast 2| 7 | 1 | |15pts |Arcus Missile Launcher | Munitions | | | Arcus Warheads | cannon 2 | 9 | 2 | Explosive 2 | | | Skyspear Warheads | cannon 2 | 9 | 2 | Icarus | | | Pyrax Warheads | Large Blast 1 | 5 | 1 | | | Neurtron-flux Warheads| Cannon 2 | 6 | 1 | Pinning 5+ |
Plasma Weapons
Before firing a plasma weapon you can choose to overlaod the weapon. If doing so the weapon gets +1D but gains Hazardous 1
| Cost | Name | Type | S | D | Rules |
|---|---|---|---|---|---|
| 3pts | Plasma Gun | rifle 1 | 6 | 1 | |
| 2pts | Plasma Pistol | pistol 1 | 6 | 1 | |
| 28pts | Plasma Destroyer | large blast 2 | 7 | 1 |
|7pts | Twin Plasma Gun | rifle 2 | 6 | 1 | |8pts | Plasma Cannon |small blast 1 | 6 | 1 | |8pts | Plasma Bombard |small blast 1 | 6 | 1 | Ordnance | |23pts |Heavy Plasma Bombard |large blast 1 | 7 | 2 | Ordnance | |41pts | Omega Plasma Array |large blast 2 | 7 | 2 |
Particle Weapons
| Cost | Name | Type | S | D | Rules |
|---|
|4pts | Particle Shredder | template 1| 7 | 1 | Hazardous 1 | |9pts |Heavy Particle Shredder| template 1| 7 | 2 | Hazardous 1 |
Vulkite Weapons
If you target to shoot the same unit you shot the previous round with these weapons, double the number of shots it normally makes.
| Cost | Name | Type | S | D | Rules |
|---|
|3pts | Vulkite Caliver | rifle 1 | 5 | 1 | |2pts | Vulkite Serpenta | pistol 1 | 5 | 1 | |6pts | Vulkite Culverin | heavy 2 | 5 | 1 | |15pts | Vulkite Saker |huge blast 1| 5| 1 | |33pts | Vulkite Cardanelle |huge blast 1| 5 | 2 |
Legion Combat Weapons
| Cost | Weapon |
|---|---|
| 0pts | Dagger |
| 3pts | Chain Sword |
| 3pts | Chain Axe/Scythe |
| 6pts | Power/Thunder Hammer |
| 8pts | Two Handed Power/Thunder Hammer/Mawl |
| 6pts | Power Axe |
|5pts | Two Handed Chain Sword | |5pts | Two Handed Chain Axe | |1pts | Chain Fist | |3pts | Chain Glaive | |6pts | Power Sword | |8pts | Two Handed Power Sword | |6pts | Power Spear | |8pts | Two Handed Power Axe/Scythe | |5pts | Power/Lightning Claw | |4pts | Power Fist |
Legion Equipment
| Cost | Equipment | Effect |
|---|---|---|
| Storm Shield | Bearer can double the number of dice they roll in the duel roll but can’t make strikes if they win the dual if they do so. | |
| Boarding Shield | Shooting attacks considers the bearer in one level of terrain better then what the bearer is in. |
| | Camo Cloak | Grants the stealth rule to the bearer | | | Command Vox Relay | Grants Commander 6+ to all other leaders on the board, or improves it by one if they already have it. Additionally makes rolling for deep strike and other reserves one point easier to get onto the board. | | | Augury-Scanner | Friendly Ordnance weapons in a number of yards equal to the bearer’s Grit don’t need a friendly having line of sight to shoot a target. | | | Legion Banner | All friendlies within a number of yards equal to the bearer’s grit ignore applying the number of rounds passed as a negative modifier when making morale checks. | | | Crozius | All friendlies within a number of yards equal to the bearer’s grit may reroll up to one die when dueling in melee combat. | | | Servo Arm | Grants the auto repair 6+ rule to friendlies models with hull points within 3" of the bearer. If they already have it then improve their auto repair rule by one. | | | Narcanthium | At the end of the morale phase after making morale checks, allows the bearer restore up to one lost wound to all friendly models within 3". | | 2 x X x W | Halo Shield X | Grants Invulnerable X to the bearer. | | +X | Ion Shield X | Grants +X to bearer’s Toughness. If a vehicle, only applies to one side. Can change the side in the intiative phase.| | increase wound count for points by X x 6 | Void Shield X | Negate the first X damage this model takes every round. | | 2 x X x W x 3 | Pavise Shield X | Grants Invulnerable X to self and all other models within 3 yards from attacks that come from outside of 3 yards of the bearer. | | increases wound count for points | Defractor Shield X | Grants the bearer the feel no pain X special rule against shooting attacks. | | | Psykic Hood | Grants an extra D6 when rolling to deny the witch. Bearer must be a psyker. | | | Focus/stave | Grants an extra D6 when rolling to manifest psykic powers. | | | Jump Pack | Grants Fly and doubles the bearer’s movement allocation. Bearer counts as double towards transport capacity. | | | Teleporter | Grants the bearer unit deep strike. If bearer is a leader they grant deep strike up to one other unit of the same type. |