Equipment

cost range mod 1,2,3,4. ((rng + S + rules) x rof x D )/ 4 template rof 3 blast small 2, large 3, huge 4 and rng 3 4 5 respect

Militia ArmamentsMilita Comabat WeaponsMilitia Support WeaponMilitia Pistol Weapon
AutogunsDaggerBolterBolt Pistol
ShotgunChain SwordFlamerPlasma Pistol
Chain AxeGrenade LauncherHand Flamer
Plasma Gun
Melta Gun

Ranged Weapons and Firearms

Legio Astartese are listed below broken up into types

Auto Weapons

CostNameTypeSDRules
Autogunrifle 111Pinning 6+
Autopistolpistol 111Pinning 6+
Shotguntemplate 111
2ptsHeavy Auto Gunheavy 161
13ptsPredator Cannonsmall blast 172
10ptsTwin Autocannoncannon 262
13ptsDemolisher Cannonartillery 1103Ordnance, Pinning 6+
5ptsAuto Cannoncannon 162
2ptsRipper GunHeavy 131Pinning 6+

|2pts | Astartese Shotgun | template 1 | 2 | 1 | Pinning 6+ | |4pts | Twin Heavy Autogun | heavy 2 | 6 | 1 | |26pts | Quad Auto Artillery | artillery 4 | 6 | 2 | Icarus | |36pts |Punisher Rotary Cannon| cannon 6 | 6 | 2 | Pinning 5+ | |8pts | Rotar Cannon | heavy 6 | 1 | 1 | Pinning 6+ | |8pts |Kratos Battle Cannon | Munitions | | |HE Round|large blast 1| 7 | 1 | | | |AP Round|cannon 1 | 9 | 2 | Pinning 4+ | |15pts | Assault Cannon | cannon 6 | 6 | 1 | |

Beam Weapons

CostNameTypeSDRules

|9pts | Inversion Beamer | Beam 1/16| 9 | 2 | |15pts | Beam Cannon | Beam 1/24| 9 | 3 | |18pts |Conversion Beam Cannon|Beam 1/40| 9 | 3 |

Bolt Weapons

CostNameTypeSDRules
2ptsBolterrifle 141Explosive 1
6ptsHeavy Bolterheavy 152Explosive 3
1ptsBolt Pistolpistol 141Explosive 1

|4pts | Combi Bolter | rifle 2 | 4 | 1 | Explosive 1 | |3pts | Storm Bolter | pistol 2 | 4 | 1 | Explosive 1 | |3pts | Kraken Bolter | heavy 1 | 5 | 1 | Explosive 2 | |3pts | Nemisis Bolter | rifle 1 | 4 | 1 | Sniper, Explosive 2, Pinning 5+ | |28pts | Bolter Quad Cannon | cannon 4 | 5 | 2 | Explosive 3, Pinning 5+ | |15pts | Bolt Cannon | cannon 2 | 7 | 2 | Explosive 3, Pinning 6+ |

Desintegrators

CostNameTypeSDRules

|3pts | Desintegrator | rifle 1 | 6 | 2 | Hazardous 1 | |3pts | Desingtegrator Pistol|pistol 1 | 6 | 2 | Hazardous 1 | |3pts | Heavy Desintegrator | heavy 1 | 7 | 2 | Hazardous 2 | |7pts | Twin Heavy Desintegrator| heavy 2 | 7 | 2 | Hazardous 2 | |10pts |Desintegrator Cannon | cannon 2 | 9 | 3 | Hazardous 3 |

Flamers

CostNameTypeSDRules
4ptsFlamertemplate 141Flame 6+
2ptsHand Flamertemplate 121Flame 6+
9ptsHeavy Flamertemplate 251Flame 6+

|6pts | Photonic Incinerator| template 1 | 6 | 1 | Flame 5+| |24pts | Flamestorm Cannon | template 2 | 6 | 2 | Flame 5+|

Grav Weapons

Grav weapons deal damage based on the target unit type.

unitdamage
infantry, monster1
cavalry, artillery2
walker, vehicle, aircraft3
CostNameTypeSDRules

|10pts | Grav Gun |small blast 1| 6 | X | | |20pts | Graviton Cannon |small blast 1| 8 | X | | |23pts | Graviton Pulverizer |large blast 1| 8 | X | |

Laser Weapons

CostNameTypeSDRules
1ptsLasgunrifle 121
1ptsLas Pistolpistol 121
3ptsHeavy Laserheavy 191
7ptsLas Cannoncannon 192
13ptsTwin Las Cannoncannon 292
9ptsLaser Rotary Gunheavy 621Pinning 6+

|26pts | Las Quad Cannon | cannon 4 | 9 | 2 | |11pts | Neutron Blaster | cannon 1 | 9 | 3 | Pinning 6+ | |12pts |Neutron Beam Laser | beam 1/18| 10 | 2 | Ordnance | |48pts |Magna Laser Destroyer| cannon 4 | 10 | 3 | Ordnance, Pinning 6+ |

Melta Weapons

CostNameTypeSDRules
11ptsMelta Gunbeam 1/693

|10pts | Inferno Pistol | beam 1/3| 9 | 3 | |24pts | Multi Melta | beam 2/9 | 9 | 3 | |33pts | Melta Cannon | beam 2/12| 9 | 4 |

Missile Weapons

CostNameTypeSDRules
3ptsGrenade LauncherMunition
Fragsmall blast 131
Krakheavy 181
3ptsMissile LauncherMunition
Fragsmall blast 131
Krakheavy 181
Flakheavy 171Icarus

|2pts | Hunter Killer Missile | cannon 1 | 8 | 3 | Single Shot | |36pts |Rotary Missile Launcher | heavy 6 | 9 | 2 | |4pts | Vengeance Launcher | heavy 10 | 6 | 1 | Single Shot | |2pts |Tempest Rocket | heavy 1 | 6 | 3 | Single Shot | |5pts |Cyclone Missile Launcher| Munition | | | Frag | Large Blast 1 | 3 | 1 | | | Krak | heavy 2 | 8 | 1 | | | Flak | Heavy 2 | 7 | 1 | Icarus | |5pts |Scorpius Missile Launcher| Small Blast 2| 7 | 1 | |15pts |Arcus Missile Launcher | Munitions | | | Arcus Warheads | cannon 2 | 9 | 2 | Explosive 2 | | | Skyspear Warheads | cannon 2 | 9 | 2 | Icarus | | | Pyrax Warheads | Large Blast 1 | 5 | 1 | | | Neurtron-flux Warheads| Cannon 2 | 6 | 1 | Pinning 5+ |

Plasma Weapons

Before firing a plasma weapon you can choose to overlaod the weapon. If doing so the weapon gets +1D but gains Hazardous 1

CostNameTypeSDRules
3ptsPlasma Gunrifle 161
2ptsPlasma Pistolpistol 161
28ptsPlasma Destroyerlarge blast 271

|7pts | Twin Plasma Gun | rifle 2 | 6 | 1 | |8pts | Plasma Cannon |small blast 1 | 6 | 1 | |8pts | Plasma Bombard |small blast 1 | 6 | 1 | Ordnance | |23pts |Heavy Plasma Bombard |large blast 1 | 7 | 2 | Ordnance | |41pts | Omega Plasma Array |large blast 2 | 7 | 2 |

Particle Weapons

CostNameTypeSDRules

|4pts | Particle Shredder | template 1| 7 | 1 | Hazardous 1 | |9pts |Heavy Particle Shredder| template 1| 7 | 2 | Hazardous 1 |

Vulkite Weapons

If you target to shoot the same unit you shot the previous round with these weapons, double the number of shots it normally makes.

CostNameTypeSDRules

|3pts | Vulkite Caliver | rifle 1 | 5 | 1 | |2pts | Vulkite Serpenta | pistol 1 | 5 | 1 | |6pts | Vulkite Culverin | heavy 2 | 5 | 1 | |15pts | Vulkite Saker |huge blast 1| 5| 1 | |33pts | Vulkite Cardanelle |huge blast 1| 5 | 2 |

Legion Combat Weapons

CostWeapon
0ptsDagger
3ptsChain Sword
3ptsChain Axe/Scythe
6ptsPower/Thunder Hammer
8ptsTwo Handed Power/Thunder Hammer/Mawl
6ptsPower Axe

|5pts | Two Handed Chain Sword | |5pts | Two Handed Chain Axe | |1pts | Chain Fist | |3pts | Chain Glaive | |6pts | Power Sword | |8pts | Two Handed Power Sword | |6pts | Power Spear | |8pts | Two Handed Power Axe/Scythe | |5pts | Power/Lightning Claw | |4pts | Power Fist |

Legion Equipment

CostEquipmentEffect
Storm ShieldBearer can double the number of dice they roll in the duel roll but can’t make strikes if they win the dual if they do so.
Boarding ShieldShooting attacks considers the bearer in one level of terrain better then what the bearer is in.

| | Camo Cloak | Grants the stealth rule to the bearer | | | Command Vox Relay | Grants Commander 6+ to all other leaders on the board, or improves it by one if they already have it. Additionally makes rolling for deep strike and other reserves one point easier to get onto the board. | | | Augury-Scanner | Friendly Ordnance weapons in a number of yards equal to the bearer’s Grit don’t need a friendly having line of sight to shoot a target. | | | Legion Banner | All friendlies within a number of yards equal to the bearer’s grit ignore applying the number of rounds passed as a negative modifier when making morale checks. | | | Crozius | All friendlies within a number of yards equal to the bearer’s grit may reroll up to one die when dueling in melee combat. | | | Servo Arm | Grants the auto repair 6+ rule to friendlies models with hull points within 3" of the bearer. If they already have it then improve their auto repair rule by one. | | | Narcanthium | At the end of the morale phase after making morale checks, allows the bearer restore up to one lost wound to all friendly models within 3". | | 2 x X x W | Halo Shield X | Grants Invulnerable X to the bearer. | | +X | Ion Shield X | Grants +X to bearer’s Toughness. If a vehicle, only applies to one side. Can change the side in the intiative phase.| | increase wound count for points by X x 6 | Void Shield X | Negate the first X damage this model takes every round. | | 2 x X x W x 3 | Pavise Shield X | Grants Invulnerable X to self and all other models within 3 yards from attacks that come from outside of 3 yards of the bearer. | | increases wound count for points | Defractor Shield X | Grants the bearer the feel no pain X special rule against shooting attacks. | | | Psykic Hood | Grants an extra D6 when rolling to deny the witch. Bearer must be a psyker. | | | Focus/stave | Grants an extra D6 when rolling to manifest psykic powers. | | | Jump Pack | Grants Fly and doubles the bearer’s movement allocation. Bearer counts as double towards transport capacity. | | | Teleporter | Grants the bearer unit deep strike. If bearer is a leader they grant deep strike up to one other unit of the same type. |