+Wounding+

Whenever a model is hit by a shot or an attack, they must roll to save against those shot(s). Each failed check inflicts a number of wounds equal to the weapon’s damage to the model hit, otherwise the hit is negated and they’re aye okay. The check needed to pass is the hit model’s Toughness reduced by the attack’s Strength. Ranged weapons have a listed damage value, where all melee weapons do only one damage as a base.

For example, a model with (T)8 that’s hit by a shot with (S)3 would save on 2+. One thing players might note, is that melee attacks tend to me more lethal or harder to save against than range attacks. This is to simulate combatants stabbing into joints and armor gaps.

Dead Bodies

Models that are slain do to taking enough wounds, they’re knocked over face up and treated as terrain for the remainder of battle.