| Deep Strike | Instead of deploying normally, this unit can deep strike. They start off the board when doing so in deep striking reserves. To deploy them place one of their models anywhere on the battlefield and roll a scatter die and artillery die. Scatter the unit the distance and direction rolled. If the the starting model ends up off the board, on top of another model already on the board, or get a ! result: D6 models in the unit is slain. Then deploy the rest of the unit as close to the deep strike target point as possible. |
| Invulnerable X | Reduce incoming damage by X to a minimum of 1. |
| Fear X | Enemies in X yards of this model roll an additional D6 when making morale checks, keeping the two highest results. |
| increases wounds by x | Auto Repair X+ | Units with this rule roll a D6 during the initiative phase. If the result is X+ you can regain a hull point, an armor point, or undo a result from a damage table. |
| Feel no Pain X+ | When a model with this rule would not shoot in the shooting phase due to battle shock roll a D6. On X+ they still shoot as normal. |
| Stealth | Bearer counts as being twice as far away against incoming shooting attacks. |
| Recon | This unit grants +1 to the result of your initiative roll for each enemy leader they have line of sight to in the initiative phase. |
| Infiltrate/Scout X | This unit can deploy X yards away from your deployment zone or where they normally could. |
| Fly | Ignore the vertical cost of moving up and down terrain. You can move over top of other models. |
| Hover | Ignore difficult terrain. Prone models can shoot through this vehicle by aiming underneath it. |
| Transport Bay X | This model can transport models with hull points as well as models with wounds. When doing so the model cannot have more than X hull points. Additionally Every hull point being transported counts as 2 wounds towards the transport capacity. Vehicles being transported this way that themselves have transport capabilities can transport they own models that don’t count towards the transport capacity of the transport bay vehicle they’re in. |
| Officer X+ | When this model gives a command, roll a D6. On X+ refund one leadership point. |
| Psyker X | The model is a psyker that can choose to knows X psykic disciplines. |
| Battle Fervor/Frenzy | This model must always charge if able. |
| Super Heavy | This unit must always start in reserves. Generally vehicles/walkers with 12+ hull point or models that have a base size of over 100mm. |
| Siege | Weapons equipped by this model get +50 strength rounded up when attacking terrain. |
| Hatred X | This model must always charge X models/units if able. Get +1 strength when attacking hated enemies. |
| Night/Thermal Vision | This unit ignores the rules of Stealth and Night Time fighting. |
| Insanity/Stupidity | At the beginning of the movement phase for this model’s move, make a Sagacity check by rolling 2D6; trying to get equal to or under the bearer’s Sagacity value. If failed, your opponent controls their movement for the rest of the movement phase. Apply -1 to this check for every two rounds completed. |
| Zealot | Models with this rule automatically pass all morale checks but also gain the Insanity special rule. |
| Undying X+ | When this model is slain roll a D6. On X+ it doesn’t lose its las wound/hull point and instead drops prone. Further attacks again the model’s unit must target other models in the unit that didn’t trigger this rule this phase. |
| Hack | In the Initative phase this unit can attempt to hack a mechanical or robotic enemy in line of sight or in (Sg) yards. Units that attempt to hack do not move or shoot in the following phase. They then roll 2D6, trying to get equal to or under their own Sagacity. They get -1 to this check for each battle shock token they have and -1 for every point the target unit’s Sg is greater than their. If passed, you control that target unit this battle round. |
| Terror | Models that wish to charge this monster they must roll 2D6 before moving. If they roll equal to or under their Grit, they can charge. Otherwise, the model remains still unable frozen in terror. |