Movement

When a fighter performs a movement actions, they can be moved up to a number of yards equal to their Initiative value in yards. For example, if a fighter has an Initiative value of eight, they can move up to eight yards across the battlefield. Fighters can freely move and turn at will before, during, and after their move.

Dropping Prone

Fighters can spend their movement either dropping prone or standing up from being prone. While prone, fighters can still crawl over the battlefield, but the distance they can move is halved while doing so.

Climbing

Fighters can move up stairs or climb up ladders as they want, however while doing so they spend movement as they move vertically just like when they move horizontally across the board.

Vaulting

Fighters can attempt to vault over anything less than half height without having to spend the movement to climb up on top of the piece of terrain. If a fighter attempts to do so, they must pass an Initiative check. If passed, the fighter vaults over the piece of terrain and continues to move as if it weren’t there. If failed, the fighter falls prone over the other side of the terrain, and their move immediately ends.

Leaping

Fighters can jump from on ledge over to another over a gap as long as the distance being jumped isn’t greater than half the fighter’s maximum movement. When doing so the fighter will have to pass an Initiative check. If passed, they jump to the other side and continue their move. If failed, they fall through the gap half way between the two ledges, ending their movement immediately.

Falling

When falling, a fighter falls strait down and drops prone. They also take one point of damage for every yard they fell past their own height. For example, if a fighter is one and a half yards tall, and they fall four yards, they’d take two points of damage.

I’m Getting Woozy Here Man - If any of your fighters physically falls over because they were left in an unstable position, you bumped the table, or you accidentally knocked them over; they actually fall in the game themselves. Doing so makes them subject to the falling rule as previously described.

Dragging

Fighters can drag friendlies or other moveable objects with their move if the dragging target starts within a yard of the moving fighter. When doing a move while dragging an item, perform a move as normal but half their maximum movement. At the end of the movement place the target of your dragging anywhere within a yard of the moving fighter.

Combined Actions

Any fighter can combine a move action with any other action. While doing so the fighter gets -dis on any skill checks they’ll need to make. Additionally, a fighter cannot combine movement with another action if they’re wanting to drag friendly or a piece of terrain.

Sprinting

Fighters can perform a sprint when moving. Before performing a sprint they make an Initiative check. If failed, they increase their maximum movement by half for the rest of the turn. If passed, they double it instead. While sprinting fighters cannot combine their move with any other actions, cannot drag anything with them, and will automatically fail any Initiative checks they’re asked to make. While sprinting dropping prone and standing up from being prone only costs an amount of movement equal to your Initiative.