5. Morale Phase

At the end of the battle round any unit that took 25% or more casualties from the number of models they started the round with must make a morale check. To make a morale check roll 2D6, trying to get less than or equal to the unit’s Grit value. Make this test one point harder to pass for every battle round that’s already been completed.

For example, a unit with 10 men and Gr 8 takes 2 casualties in the first battle round. That’s on 20% so they don’t need to make a morale check. In the second battle round they lose two more men from their 8 remaining, which is 25%. They must make a morale check, rolling 2d6, trying to get 7 or less.

If the test is passed, then the unit is good to go. If the test is failed they become battle shocked until the end of the next round. Battle shocked units can only move towards the nearest piece cover if they’re not already in cover, and must move in the shooting phase towards the nearest piece of cover if not in cover. Battle shock units in cover must remain within that cover while moving. If you roll double or more than the target value to pass the morale check, then the unit breaks. Broken units must spend the shooting phase and movement phase moving towards the nearest table edge in their battle force’s deployment zone. Any model that moves off the board in this way flees the battlefield and counts as a casualty. At the end of each round, broken units must retest their morale to see if they rally or remain broken.

The squad of 8 men rolled a result of 8, incurring battle shock. in the third they move towards cover as a squad of 6 but take 2 more casualties, 33% so they must make another morale check. now they must make a morale check with the target value of 6 or less. If they roll 2-6 they’re good. If they roll 7-11 they take battle shock again, if they roll 12 they break.

target value down, 2d6 result across

23456789101112
1brokenbrokenbrokenbrokenbrokenbrokenbrokenbrokenbrokenbrokenbroken
2passshockbrokenbrokenbrokenbrokenbrokenbrokenbrokenbrokenbroken
3passpassshockshockbrokenbrokenbrokenbrokenbrokenbrokenbroken
4passpasspassshockshockshockbrokenbrokenbrokenbrokenbroken
5passpasspasspassshockshockshockshockbrokenbrokenbroken
6passpasspasspasspassshockshockshockshockshockbroken
7passpasspasspasspasspassshockshockshockshockshock
8passpasspasspasspasspasspassshockshockshockshock
9passpasspasspasspasspasspasspassshockshockshock
10passpasspasspasspasspasspasspasspassshockshock
11passpasspasspasspasspasspasspasspasspassshock
12passpasspasspasspasspasspasspasspasspasspass