+Leaders+

Each army has both normal units and models, but will also need to have leaders comprised in it as well. Almost any unit type can become a leader. Infantry, monsters, walkers, etc. Leaders work the same as their respective type with only two key differences. The fist, is that they have a Leadership (Ld) characteristic added to their stat line, and have the ability to grant commands.

Leadership

Leadership is a type of resource that leaders may have. A leader could start with 3, and would spend them one at a time through out the game. If a leader dies with leadership to spare, then its wasted. Leadership can be spent on any of the following along with how much it costs.

CostEffect
2Give a command associated with the phase.
2Before rolling for initiative, roll an additional D6.
1Increase any die the leader rolled by 1.
1When a leader loses a wound, spend a leadership and roll a D6. On a 4+ it’s negated.

Commands

Before every phase, starting with the player without initiative and then alternating back and forth, players can declare a leader they control to perform a command or pass. Players repeat this until both players pass consecutively. A leader can only give one command each phase. The command range of a leader is equal to their Sagacity value in yards.

CommandPhaseEffect
MarchMovementThe leader and any ally units within command range can increase their movement by 50% for the battle round, but cannot charge.
DashMovementThe leader and any ally units within command range can move immediately rather than waiting for their turn in the movement phase.
Open FireShootingThe leader and any ally units within command range can immediately shoot their weapons rather than waiting for their turn in the shooting phase.
Cut DownCombatThe leader immediately resolves any combat they’re in. If they win, they can perform a normal move that can be used to charge into enemies for a second combat to be resolved in the combat phase.
StrikeCombatThe leader can increase their Ws or S by D3 for the combat phase.
Stand FastMoraleThe leader makes a morale check. If passed, all ally units within command range automatically pass their morale checks.