4. Combat Phase
In the combat phase you go through the following steps. All models are capable of participating in combat with their bare hands or improvised weapons. When doing so they half their Strength, rounded up.
1. Pair off Combats
The player with the initiative pairs off each of their engaged models with an enemy they’re engaged with for a combat. After pairing models off, if there’s still models left that are engaged, but haven’t been assigned a combat they join into a combat to gank a poor fool. The player without initiative will then have both players go step by to resolve these combats in the order of their choice.
2. Duel Roll
Players gather a D6 for each remaining wound among their models on their sided of the combat. Players then roll these, and keep the single highest result. The sided of the combat with the single highest result wins the combat! If tied, the side with the highest melee Weapon Skill wins! If still tied, then both sides lose and take hits from each other.
Prone Fighters
If a model is prone due to going to ground or for some other reason when they fight, they do not roll any dice in the duel roll. Instead they are considered to have gotten a result of 1 and cannot back up.
Dual Wielding
If an combatant is equipped with two melee weapons and they’re the same get +1A. If they’re different, you get the abilities from each for your attacks and duals.
3. Saving Throws!
The side that loses the combat must make a number of Toughness checks equal to their attacker’s remaining wounds. Reduce the toughness used for this check by the attacker’s weapon’s strength. Each failed save inflicts damage to the loser equal to the attacker’s weapon’s damage value. If the losing side has multiple models that could be hit, then the winning side assigns the hits amongst the losers.
Loser(s) of combat who survive their combat must back away from the winner(s) a number of yards equal to how much damage they took. For every yard a fighter is unable to back up from losing a combat and taking damage, they take on additional hit. If a model is unable to backup because of one or more unengaged friendly model, up to one of those models can move up to an inch to make way for their ally.
Instant Death
If a model is hit by an attack with Strength greater than or equal to their toughness, then they are slain immediately by that hit. Regardless of the damage characteristic, no saves are made and no damage or wounds can be mitigated. If a model in slain this way, they leave behind no corpse as they are misted.
Clearing Corpses
You can attack corpses in melee instead of participating in a combat. To do so, have an unengaged model choose a corpse within a yard of them with and remove it.